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Maintained by Doug Ensley, who is solely responsible for its content. Illustrate scaling and shifting of functions Parsing data, drawing filled shapes at runtime Tracing parametric or polar curves with slider Uses custom classes for graphing and parsing
Flash actionscript 3.0 interactive sine graph free#
ALL FLASH MATHLETS ON THIS PAGE REQUIRE THE FREE ADOBE FLASH 9 PLAYER. The templates are easily customizable using methods of the classes. Note that the examples on the first row are templates are based on custom ActionScript 3.0 visual and parsing classes which we will examine during the workshop. Click on any screen shot to open the sample in a new window so you can see how it works. All of these examples are fully implemented & documented for Flash CS3 & ActionScript 3.0. IHG Kiosk - A desktop application running on Adobe Air created using Adobe Flash, Flex SDK, GestureWorks 3.0 multitouch library, RobotLegs MVC framework. This section also comes with a resize and undo functionality. Here are examples of the material we will develop in this workshop. Also created an interactive page for the Digital Postcard section where you can create your own postcard by selecting custom backgrounds and dragging stamps to it. We will have updated versions of most of this material available at (and shortly after) the workshop. Note that much of the material on the site is in Flash 8 / ActionScript2.0 format. In addition, see the MathDL Flash Forum Learning Center ( ) for a preview of the material we will be working with this summer. Enhancing some of these "starting points" would make a great final project for thw workshop! A really good "preconference exercise" is to try these out and think about what you wish each one could do. The applications below illustrate the kinds of mathematics-specific interactions we will be teaching in the workshop. Creating your first working, interactive FLA file.In particular, we think the following are very worthwhile for our purposes:
Flash actionscript 3.0 interactive sine graph download#
Adobe has posted some nice introductory videos for Flash CS3 at The are paced pretty fast but if you download the source files (link in the bottom right corner) for each video before you start and use the pause button a lot, they are really worthwhile. The "Creating a simple Flash document" tutorial provides a well-documented lesson that will successfully get you into the Flash environment for the first time. If you have never used Flash before or would like to see some new features of CS3, we recommend that you go to. Regardless of your level of experience with Flash or other programming environments, you will learn some interesting things about Flash at Adobe's Flash Developer Center ( ). Get these samples from All of this information is nice to have "off line" on your own machine for quick reference.
Flash actionscript 3.0 interactive sine graph pdf#
If you would like to have documentation available on your computer, save the pdf files under "Using Flash" and "Programing ActionsScript 3.0." Also, these documents refer to sample files that can be downloaded to your computer as well. The two main Adobe reference guides for Flash can be downloaded from.
Flash actionscript 3.0 interactive sine graph manuals#
It seems like software never comes with printed manuals any more. In the meantime, you will have the opportunity to get a jump on Flash, maximizing your benefits from the workshop. When you return home from the workshop, you simply enter your official copy's activation number and your installation will be complete.
Flash actionscript 3.0 interactive sine graph install#
You will receive an official copy of the Flash CS3 Pro software at the workshop, but you can install it now by going to. The extension always tries to open the emulation window the same size as the actual Flash object, however, you can resize the window to the proper size anytime.The following resources will be valuable to look through before the workshop: The SWF2JS library still does not support all methods available so some SWF objects may crash the engine. This extension uses two open-source emulator engines.
Optionally emulate all embedded flash objects inside the page (use action's right-click context menu)ฤก. Use two different engines: Ruffle () and SWF2JS () Run in a private sandboxed window to protect the user privacy
Runs a pure JavaScript-based Flash emulator Since this extension does not run Flash by default, it is lighter than other similar extensions. For Flash links, the extension adds a context menu item to these links so you can directly emulate an SWF link. This way Flash objects are only functioning when there is a request. It will offer the user to select the proper SWF object and then send the link to a stand-alone emulator window. By default, the extension does not play Flash objects instead, the user presses the toolbar button for the extension to find all available Flash objects or links in the current webpage. The extension uses two open-source Flash to JS libraries (Ruffle and SWF2JS) as its emulation engine. Open SWF links of Adobe Animate (Flash) in a pure sandboxed JavaScript emulator This extension plays SWF objects of Adobe Animate (Flash) in a pure JS emulator without the need to have a native Flash plug-in like Adobe FlashPlayer.